![]() ![]() Several camera effects, including Duke Nukem-style security cameras or Unreal-style skyboxes.Decals on walls for scorch marks and blood splatter.3D floors (although sloped 3D floors are impossible).3D middle textures, slopes, and colored lighting.Support for Doom Connector and Player Connector network games.Runs under Windows 9x, NT, XP, 7, 8.1, Linux, and Mac OS X.Walking over/under monsters and other things.Limited UDP Internet or LAN networking inherited from Linux Doom.DECORATE script: a simple yet powerful actor definition language.Greatly enhanced texture definition lump allowing scaled textures (for high-resolution), as well as compositing multipatch texture using independent rotation, mirroring, alpha transparency level, and either translations or color blending for each patch.Support for PNG, JPG, TGA, and DDS format images.More music and sound formats: MOD, XM, IT, S3M, MIDI, OGG Vorbis, SPC, FLAC, and MP3, as well as MUS.Additional control options including crosshairs, free look, jumping, and crouching configurable via Quake-style key bindings.High screen resolutions (with optimizations for modern processors).Removal of most vanilla Doom limits (including visplane overflow), though vanilla-style gameplay can be triggered.Several IWADs have even been made specifically for ZDoom Harmony is an example. Support for all Doom engine games: the various versions of Doom, Heretic, Hexen, Strife, Chex Quest, Hacx, and even Freedoom is identified as its own IWAD rather than being taken for Doom II: Hell on Earth.Support for several of MBF's editing features, including friendly monsters and loading DeHackEd patches directly.Support for most of Boom's editing features.Support for all of Hexen's editing features (including ACS, hubs, and new map formats).3 Source ports based on older versions of ZDoom.2 Source ports based on recent versions of ZDoom. ![]()
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